Full Scene Texture Baking
Flatiron is a unique render-to-texture plugin for Autodesk’s 3ds Max. It is capable of baking full scenes or selections of objects into a single UV Map with a few clicks. Flatiron is a fast, simple, configurable automatic unwrapping and baking solution that massively accelerates baking complex scenes.
News & Updates
Improved network rendering in Flatiron 2.32! Thanks to the Flatiron community we found some excellent solutions to improve Flatiron's network rendering capabilities in Autodesk 3ds Max. Flatiron 2.32 is introducing a new floating window informing users on the status...read more
Flatiron now supports RedShift 3D for texture baking! Flatiron 2.31 comes with Redshift3D full scene texture baking support. Improvements, changes and fixes include (Version: 2.31.00): Added RedShift 3D texture baking support...read more
We added the great Corona Renderer as supported texture-baking solution in the latest version of Flatiron! Flatiron 2.30 now officialy supports Corona Renderer with all its render elements. Improvements, changes and fixes include (Version: 2.30.00): Corona...read more
Go realtime 3D
Unwrap and bake multiple objects into a single texture map with just few clicks.
Crunch texture size and optimize your visualizations for Realtime 3D machines.
Who it’s for
Flatiron is best suited for video game developers, architetcs, 3D artists and product designers.
Flatiron can be used with all 3ds Max integrated renderers that have texture baking support. No matter if you use Scanline, Mental-Ray or plug-ins like V-Ray or FinalRender, Flatiron will work with all their render elements.
Speed up your productions with Flatiron!
Check out the demo version of Flatiron to experience the workflow improvements with your own scenes.