Full Scene Texture Baking for 3ds Max
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Full Scene Texture Baking

Flatiron is a unique render-to-texture plugin for Autodesk’s 3ds Max. It is capable of baking full scenes or selections of objects into a single UV Map with a few clicks. Flatiron is a fast, simple, configurable automatic unwrapping and baking solution that massively accelerates baking complex scenes.

News & Updates

Flatiron 2.38 for 3ds Max 2020

Flatiron 2.38 for 3ds Max 2020

The latest update of Flatiron comes in parallel to the annually release of Autodesk 3ds Max 2020. Flatiron 2.38.00 has been improved and made ready for production with the latest 3ds Max version. Recent update of Flatiron 2.38.00 includes: Support for Max 2020. All...

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Flatiron 2.37 released

Flatiron 2.37 released

Flatiron 2.37 has been updated with additional fixes and improvements. Customers can download the latest free update from Customer Download Area.If you want to check if Flatiron fits your production pipeline, grab the demo version from here. Improvements, changes and...

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Flatiron 2.36 supports Arnold Renderer

Flatiron 2.36 supports Arnold Renderer

Flatiron texture baking with Arnold Renderer The newest update of Flatiron (version 2.36) allows 3D artists and studios to unwrap, uv-pack and texture-bake objects or whole scenes using Arnold Renderer. This Flatiron update completes our efforts to include all market...

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Go realtime 3D

Unwrap and bake multiple objects into a single texture map with just few clicks.
Crunch texture size and optimize your visualizations for Realtime 3D machines.

Who it’s for

Flatiron is best suited for video game developers, architetcs, 3D artists and product designers.


Flatiron can be used with all 3ds Max integrated renderers that have texture baking support. No matter if you use Arnold, Scanline, Mental-Ray or plug-ins like V-Ray, Corona, Redshift or FinalRender, Flatiron will work with all their render elements.

The kitchen for cooking and baking textures

The beauty of the texture-baking technique is that an artist can bake and preserve the exact look of his rendered 3D design into a bitmap texture. It is an uncompromising workflow and performance, where the light, shades and shadows look the same no matter if they are displayed in an Unreal level or on as a turntable on a smart phone.

One. Many. All.

Flatrion is engineered to instantly unwrap, pack and texture bake a single geometry, a specified collection of objects or a whole scene in once pass. The internal calculations part the UVs in the best possible way, sort them over one or multiple UV sheets and pack them optimally to avoid texture space waste.

Poweful UV toolset.

Flatiron comes as a powerful mix of Unwrella unwrapping technology and UV-Packer superb UV packing engine. This perfect combination of this rich UV tools and the sheer number of supported renderer for Autodesk 3ds Max offer the highest quality, unique looks and the most rapid scene texture baking on the market.

Our customers



Automatic UV packing
for 3ds Max

Full scene texture baking


Full scene texture baking
for 3ds Max



Organic skinning
for 3ds Max and Maya

Automatic UV unwrap


Automatic unwrapping
for 3ds Max

Free OpenEXR tools for Photoshop


Free OpenEXR tool
for Photoshop

Speed up your productions with Flatiron!

Check out the demo version of Flatiron to experience the workflow improvements with your own scenes.