Full Scene Texture Baking
Flatiron is a unique render-to-texture plugin for Autodesk’s 3ds Max. It is capable of baking full scenes or selections of objects into a single UV Map with a few clicks. Flatiron is a fast, simple, configurable automatic unwrapping and baking solution that massively accelerates baking complex scenes.
News & Updates
Flatiron texture baking with Arnold Renderer The newest update of Flatiron (version 2.36) allows 3D artists and studios to unwrap, uv-pack and texture-bake objects or whole scenes using Arnold Renderer. This Flatiron update completes our efforts to include all market...read more
Flatiron's 2.34 free update comes with some great news for 3D artists: the UV-packing speed has been massively increased! Especially scenes consisting of many UV shells are packed up to 10 times faster. 3D scenes with 100.000 and more faces and dozens or hundreds of...read more
Flatiron fully updated for Autodesk’s 3ds Max 2019! Flatiron 2.33 has been updated for full compatibility with 3dsMax 2019. Plus, we added some improvements and fixes. Enjoy! Improvements, changes and fixes include (Version: 2.33.00): Full support for Autodesk 3ds Max...read more
Go realtime 3D
Unwrap and bake multiple objects into a single texture map with just few clicks.
Crunch texture size and optimize your visualizations for Realtime 3D machines.
Who it’s for
Flatiron is best suited for video game developers, architetcs, 3D artists and product designers.
Flatiron can be used with all 3ds Max integrated renderers that have texture baking support. No matter if you use Scanline, Mental-Ray or plug-ins like V-Ray or FinalRender, Flatiron will work with all their render elements.
Speed up your productions with Flatiron!
Check out the demo version of Flatiron to experience the workflow improvements with your own scenes.